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I had an idea for a hair generator a couple of days ago. It's probably been
done
before, but I had fun trying it out. The hair generator is given a vector
and an angle
and the hairs bend towards that vector by the specified angle
First pic is a simple blob, second shows the hair on a julia fractal.
Third pic shows the hair on the poser cat. For better realism, the cat could
be split into sections (head, body, legs, tail) and the hair applied to each
individually.
All render times are under 5 min.
Comments?
Gail
--
#macro G(H,S)disc{0z.4pigment{onion color_map{[0rgb<sin(H/pi)cos(S/pi)*(H<6)
cos(S/pi)*(H>6)>*18][.4rgb 0]}}translate<H-5S-3,9>}#end G(3,5)G(2,5.5)G(1,5)
G(.6,4)G(.5,3)G(.6,2)G(1,1)G(2,.5)G(3,.7)G(3.2,1.6)G(3.1,2.5)G(2.2,2.5)G(9,5
)G(8,5.5)G(7,5)G(7,4)G(7.7,3.3)G(8.3,2.7)G(9,2)G(9,1)G(8,.5)G(7,1)///GS
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Attachments:
Download 'HairBlob.jpg' (58 KB)
Download 'HairFractal.jpg' (25 KB)
Download 'HairCat.jpg' (24 KB)
Preview of image 'HairBlob.jpg'
Preview of image 'HairFractal.jpg'
Preview of image 'HairCat.jpg'
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